I added the ability to configure game modes in the mod files, so you can play accelerated games that runs better for multiplayer. Every unit, race, spell, ability, hero, item effect, retory, dungeon, loot etc is implemented in mod files and I made some example mods shipping with the game, so it should be really easy for people to make their own mods. Supports multiplayer, extensive modding, an ingame encyclopaedia containing all these things and quick battle previews where you can choose to replay if you didn't like the results. Includes all the 200 spells and 160 units, 13 races, the wizard retorts, heroes, artifacts, dungeons, mana nodes, planes etc. Also clicking things when holding alt brings you to the corresponding encyclopedia page.ĭiscord Link if you have any bugs you want fixed or suggestions for future stuff: It is built in unity using just unity's standard libraries and no other assets except the free art and sound.ĬONTROLS: Holding alt makes tooltips sticky so you can go and hover over items inside tooltips. A mostly faithful remake of Master of Magic.
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